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Learn to Create Pixel Art for your Games
Introduction
Introduction Lecture (1:49)
Piskel Editor (8:45)
First Creation (18:41)
Pixel Art Program List
Shapes, Values, and Edges: The Building Blocks of Art
Shapes (3:50)
Values (2:47)
Edges (3:53)
Shapes
Using Basic Shapes (2:56)
Cleaning Up Your Shapes (3:07)
Negative Space (3:30)
Using Shapes to Create Depth (4:19)
Shapes Exercise (16:46)
Shapes Challenge
Shapes Quiz
Values
Values In Your Palette (2:22)
Using Values to Show Light (6:19)
Using Value to Show Depth (6:45)
Values Challenge
Values Quiz
Edges
Cleaning Up Your Lines (6:25)
Anti-aliasing (4:39)
Edges Quiz
Building a Palette and Color Theory
The Color Wheel (4:23)
Warm and Cool Colors (3:52)
Tertiary Colors and Complimentary Colors (3:26)
Hue (2:37)
Saturation (1:09)
Value with Colors (1:03)
Creating a Simple Palette (10:02)
Color Challenge
Color Quiz
Platform Game Mock-Up
Platform Mockup Shapes (9:59)
Platform Mockup Values and Edges (9:37)
Platform Mockup Colors (29:39)
Animation
Frames (6:52)
Key Frames (3:35)
Animating a Rough Run Cycle (30:49)
Run Cycle Cleanup (8:52)
Getting Aseprite
Using Aseprite to Create a Swordsman (12:55)
Coloring the Swordsman (13:53)
Swordsman Big Movements and Key Frames (10:20)
Swordsman Motion Blur and Small Movements (18:09)
Bonus Lecture: Layers and a Flying Animation in Aseprite (27:31)
Animation Challenge
Animation Quiz
Bonus Section: Learning More with Aseprite
Wooden House Bonus Lecture (20:29)
Final Words
Congratulations (0:37)
Platform Mockup Values and Edges
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