Learn intermediate methods of approaching turn-based battle mechanics as you create an RPG in GameMaker Studio 1.4.
Build a solid foundation of role-playing game mechanics in GameMaker Studio 1.4 with this tutorial for intermediate programmers.
- Over-world creation and navigation
- Technical use of GML's Data Structures
- Turn-based battles
- Inventory and Menus
- Battle Actions
A Powerful start to your for creating an RPG
Learning to create a turn-based RPG is a great way to challenge your game development skills. The implementation of different RPG mechanics often carry into other genres and improve your ability to create interesting and polished games.
This course walks you through the step-by-step process of creating an RPG in GameMaker. It covers all of the common RPG mechanics in the different sections so you can take the knowledge you acquire and apply it to a fully realized 2D turn-based RPG. If you have used GameMaker Studio before and would like to increase your knowledge of the engine then this is the course for you.
This course is NOT for absolute beginners. If you haven't used GameMaker Studio before then do not take this course.
Course programming, curriculum design, and lectures: Benjamin Kean Anderson
Game Pixel Art: Toby Dixon, Clement Swennes
Game Music Music: Dalin Anderson
Game Sound Design: Daniel Gunson
Huge thanks to all my Kickstarter backers who made this course possible!
I'm dedicated to turning my students into professional GameMaker Studio developers. Teaching GameMaker is my passion and my full time job. I've been using GameMaker Studio for over 11 years. I've created several indie games and I even wrote, and published a book about GameMaker's scripting language. My courses are fun, up-beat, and jam-packed with information about GameMaker. If you are a young, aspiring, indie game maker, you are in the right place!